Jan 08, 2007, 10:11 PM // 22:11
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#1
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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natural stride...?
why is this skills so popular among rangers? it doesnt last long at all, only has a 50% chance to block and ends if you get hexed or enchanted. what is the purpose of this skill? it seems terrible to me, but i see it in almost every build these days.
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Jan 08, 2007, 11:39 PM // 23:39
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#2
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Forge Runner
Join Date: Nov 2005
Profession: R/
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The biggest reason is that it's spammable.
If you get hexed or enchanted, then it's no big worry because it can be recast quickly. This skill often makes it into rangers' bars because taking both a running skill and an evasive skill takes up too much space. It's basically a minor, spammable Escape.
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Jan 09, 2007, 03:03 AM // 03:03
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#3
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Frost Gate Guardian
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Ill repeat exactly what Archon: cheap, spammable, and +33% speed bonus is kinda hard to argue against
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Jan 09, 2007, 06:48 AM // 06:48
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Before Nightfall and the Expertise nerf, most rangers you saw were R/Me. They were usually /Me for Distortion, because it was cheap, spammable, and made them pretty much invincible. If you were targeted, you have an on-demand evasion stance. Natural Stride has pretty much taken its place primarily due to its short recharge.
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Jan 09, 2007, 07:01 AM // 07:01
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#5
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by remmeh
Before Nightfall and the Expertise nerf, most rangers you saw were R/Me. They were usually /Me for Distortion, because it was cheap, spammable, and made them pretty much invincible. If you were targeted, you have an on-demand evasion stance. Natural Stride has pretty much taken its place primarily due to its short recharge.
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I think this sums it up very nicely. If you take a step back and look at things, A-net has been trying to build the primary ranger to be able to do what used to be available to the R/Me. They nerfed Mantra of Resolve, but brought Trapper's Focus. They nerfed Distortion, but gave us Natural Stride.
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Jan 09, 2007, 07:01 AM // 07:01
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#6
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by remmeh
Before Nightfall and the Expertise nerf, most rangers you saw were R/Me. They were usually /Me for Distortion, because it was cheap, spammable, and made them pretty much invincible. If you were targeted, you have an on-demand evasion stance. Natural Stride has pretty much taken its place primarily due to its short recharge.
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I thought it was because it got nurfed to hell ><
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Jan 09, 2007, 11:24 AM // 11:24
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#7
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Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
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oh how i long for distortion again
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Jan 09, 2007, 02:52 PM // 14:52
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#8
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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I'd go for Stride over Distorion. For on thing, Distortion NOT costing 5 energy would mean a revert of expertise change, meaning Mending Touch~
Which is another reason you don't go R/Me. You'll get owned by YAA without SoM or Mending Touch.
33% Boost is nice. 2 Energy cost is nice.
Disortion will block a bit more, but... you do understand energy is a precious resource for a cripshot/burning arrow ranger, right? 5 energy + 2 (1 hit) is already the same cost of a cripshot or apply poison. It's too expensive.
Even if distortion is back to where it was... and.. even if it DOES cost 2 energy to activate... I wouldn't go back. Right now, rangers can run without having an extra skill. I run 12 wilderness anyway.
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Jan 09, 2007, 07:22 PM // 19:22
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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i messed around with it and found it useful just for the near-constant speed boost to get yourself around with (especially in AB). the only thing though, is every build i run in ab these days needs a way to counter those shadow prison sins. if you dont have any block/evading/blinding, youre most likley dead. natural stride didnt counter it too well because its only 50% blocking....id really hate to carry around hex breaker in every build on every character =/
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Jan 09, 2007, 08:33 PM // 20:33
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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Quote:
Originally Posted by Dutch Masterr
is every build i run in ab these days needs a way to counter those shadow prison sins.
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You know when you see the sin use shadow prison and appear right next to you that he's going to use black spider strike+rest of his combo, if you hit distracting shot, he won't be able to spike for another 32 seconds..
I'm pretty sure most ranger builds have at least one interrupt in the build, not that hard to shove a savage or a distracting in there.
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Jan 09, 2007, 09:20 PM // 21:20
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#11
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Also, with Natural Stride... the speedboost is excellent when you're trying to interrupt a target trying to use terrain to avoid line of sight. It also makes it very easy for you to push into their mid/backline for close range interrupts.
Quote:
Originally Posted by Wolydarg
You know when you see the sin use shadow prison and appear right next to you that he's going to use black spider strike+rest of his combo, if you hit distracting shot, he won't be able to spike for another 32 seconds..
I'm pretty sure most ranger builds have at least one interrupt in the build, not that hard to shove a savage or a distracting in there.
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As a side note... it's pretty easy to interrupt a sin's attack chain if he's just spamming attacks. When you're facing an A/W... he's probably a shadow prison assassin, just wait for him to hex you with Shadow Prison, then activate Natural Stride and distract/savage his first attack. It's very funny
Last edited by remmeh; Jan 09, 2007 at 09:24 PM // 21:24..
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Jan 10, 2007, 10:38 PM // 22:38
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#12
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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hmm, good idea. i always carry distracting shot with me..i dont know why i didnt think of that..
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Jan 10, 2007, 11:29 PM // 23:29
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#13
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Just remember that Natural Stride is only cancelled if you become enchnted/hexed and can be activated regardless of if you are already hexed/enchanted. Because of this, be sure not to activate it until after you get hexed with Shadow Prison when you encounter a sin running this build.
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Jan 11, 2007, 01:38 AM // 01:38
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#14
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by remmeh
As a side note... it's pretty easy to interrupt a sin's attack chain if he's just spamming attacks. When you're facing an A/W... he's probably a shadow prison assassin, just wait for him to hex you with Shadow Prison, then activate Natural Stride and distract/savage his first attack. It's very funny
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Oh come on that works out the same for practically everything that comes close. I once interrupted a Sig of Midnight mesmer 8 times in a single AB because he kept running upto me... Power Attack + Sprint is obvious too on the wammos. Assassins are just interrupt bait... Horns of the Ox HAS to be followed with Falling Spider asap unlike the other chain attacks.
I've never really looked at Natural Slide. I might give it a look the next time i'm playing Cripshot in AB, covers my problem with having to use Whirling and having no speed boost nicely.
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Jan 13, 2007, 06:35 AM // 06:35
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#15
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Its also great because where you used to need 2 slots for evasion and speed boost you now only need 1.
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